This is a life sim where you choose different Lives that define how you engage with the world. You can swap between them whenever you want, which keeps things fresh. The time travel mechanic is the main hook here, and it actually works well with the crafting and gathering systems.
The game has you traveling between three major areas. You spend time on Mysteria Island 1,000 years in the past—a thriving kingdom with all the Life class masters and the main story. Then there’s your customizable Base Camp island in the present day, which you can terraform and decorate like Animal Crossing while managing your recruited companions. And then there’s Ginormosia—a massive open-world continent with 15 different areas to explore, filled with bosses, rare materials, shrines, and collectibles.
I spent hours fishing in the past timeline, then jumping forward to the present to craft furniture with those materials. The time travel adds purpose to everything you do. Each Life feels distinct, and the way you can gather resources from 1,000 years ago and use them to rebuild the present-day island is satisfying. You’re not traveling to the future—you’re going back to a thriving past and bringing what you learn forward to restore what’s been lost.
Ginormosia opens up as an optional but rewarding endgame area. It’s where you’ll find most of the Strangelings, exclusive bosses, and some of the rarest crafting materials in the game. Each of its 15 regions has its own level scaling system, so you can adjust difficulty and farm specific resources. It’s a huge addition that significantly expands what you can do beyond the main story islands.
I think the time travel mechanic adds purpose to everything you do instead of just being a gimmick. The crafting and gathering systems tie together nicely with the different time periods and regions.
The story is breezy and heartfelt. The disappearing festival mystery kept me engaged while I was perfecting cooking combos and trying different Lives.
It runs solid on Switch 2. It’s colorful and cheerful, and the soundtrack is pleasant. The game looks good and performs well.
This is the kind of laid-back life sim I wanted. There’s enough structure to guide you, but plenty of freedom to focus on what you enjoy. Combat, crafting, and gathering all matter, and the time travel between past and present—plus the massive Ginormosia region—adds unique layers to the usual life sim formula.