Sea of Stars3 min read

Sea of Stars

rpg turn-based adventure
Platform
Nintendo Switch
Hours Played
20 hours
Rating
Completion

Main story completed, True ending unlocked

Sea Of Stars

This game caught my attention with its gorgeous pixel art and kept me playing with its engaging combat system. 20 hours well spent even if not everything landed perfectly.

The timing-based combat is what makes this game special. You’re hitting buttons for extra damage and blocking at the right moment to reduce incoming attacks. It keeps battles active instead of just selecting commands and watching. The lock system adds strategy where you need specific damage types to break enemy attacks before they unleash their big moves. Being able to swap party members mid-turn gives you flexibility and keeps fights dynamic.

Each character pair has unique combo abilities that are satisfying to pull off. The relic system lets you tweak difficulty without breaking the game which I appreciated. Combat stays fresh throughout because you’re always actively participating rather than going through the motions.

Exploration has more depth than I expected. You’re climbing cliffs and diving underwater and solving puzzles to progress. The world actually rewards exploration with secrets and hidden areas. The Wheels minigame scattered throughout is surprisingly addictive. I spent way too much time trying to become champion at every location.

The story and characters didn’t grab me as much as I hoped. Valere and Zale are fairly standard protagonists and the writing sometimes feels a bit simple. The plot is straightforward for most of the game though it does pick up in the final third especially if you go for the true ending. The supporting cast has some fun moments with Garl being a highlight but overall the narrative isn’t the game’s strongest point.

Where Sea of Stars absolutely excels is in presentation. The pixel art is stunning with each area having its own distinct atmosphere. The lighting effects make everything look like a painting in motion. The soundtrack deserves special mention with tracks that seamlessly switch between day and night versions. Coral Cascades and Autumn Hills have music so good I still listen to it outside the game.

The game flows really well from area to area. Just when one location might start feeling repetitive you’re moving somewhere completely different. Pirates quests and optional bosses like the Artificer provide good challenges if you want more than just the main story. Getting the true ending requires some extra work but feels worth it.

Sea of Stars is a solid RPG that nails its combat and presentation. While the story and characters could have been stronger they don’t ruin the experience. The beautiful visuals and engaging gameplay carry you through any weaker moments. If you enjoy turn-based combat with active elements and appreciate good pixel art this is definitely worth your time.

Not perfect but does enough right to be memorable. The combat system alone makes it stand out.