Xenoblade Chronicles 34 min read

Xenoblade Chronicles 3

jrpg rpg open-world
Platform
Nintendo Switch
Hours Played
50 hours
Rating
Completion

Main story finished, Hero roster unlocked, Future Redeemed cleared

Xenoblade Chronicles 3

This is peak Xenoblade and one of my absolute favorite JRPGs ever made. It hit me like an emotional truck multiple times throughout its 50 hour journey and I’m still thinking about it months later.

The story is the most mature and emotionally resonant in the series. The themes of war, mortality, and what it means to truly live are explored with a depth that most games don’t even attempt. Watching these child soldiers slowly realize the truth about their world and fight to break free from an endless cycle is powerful. Every single party member gets substantial development and their relationships feel genuine. Noah and Mio’s story specifically destroyed me emotionally on multiple occasions. The way the game handles its themes of connection and loss is masterful.

The class system is the best gameplay system in any Xenoblade game. Being able to mix and match abilities from different classes to create your own builds is incredibly satisfying. Every hero you unlock brings a new class to master and experiment with. You can build traditional tank/healer/DPS compositions or go wild with full offense teams. The freedom to experiment kept combat fresh for the entire game.

Chain attacks reach new heights here with the ability to pull off massive combos that can hit damage cap. The Ouroboros system adds another layer with powerful fusion forms that change based on who’s in control. Interlinking mid-combat for massive damage or emergency healing creates dynamic moments. Combat flows perfectly with that MMO-style real-time action I love.

The world of Aionios is hauntingly beautiful. Seeing familiar locations from XC1 and XC2 merged and decayed tells its own story. The sense of melancholy that permeates every area fits the themes perfectly. But there’s also beauty and hope with stunning vistas and hidden oases that reward exploration. The scope is massive but fast travel and navigation improvements make it manageable.

The cast of Noah, Mio, Eunie, Taion, Lanz, and Sena have the best group dynamic in the series. Their conversations feel natural and watching their relationships develop from enemies to family is beautiful. The voice acting is phenomenal with every emotional scene landing perfectly. Some of the performances during key moments are among the best I’ve experienced in gaming.

The hero system adds so much with each hero bringing their own story and perspective. Some hero quests are genuinely incredible mini-stories that expand the world and themes. Characters like Ethel, Cammuravi, and Alexandria have stories that could be their own games. The way these heroes integrate into your party for battles and conversations makes the world feel alive.

The soundtrack might be the best in the series which is saying something. The flute motifs, the emotional battle themes, and area music all perfectly capture the game’s tone. Certain tracks playing during emotional scenes enhanced them so much that I was sobbing. The main theme and its variations throughout the game create this cohesive musical narrative that’s beautiful.

Future Redeemed is the perfect finale to the Klaus saga, bringing everything full circle. Playing as Matthew, A, Nikol, Glimmer, Shulk, and Rex together is pure fanservice in the best way. The story provides closure while setting up future possibilities for the series.

This game made me cry more than any other game I’ve played. The emotional highs and lows, the character development, the themes it explores, everything comes together to create something truly special. The way it handles its ending and the message it leaves you with is perfect.

50 hours that felt both too short and perfectly paced. This is Monolith Soft at their absolute peak and one of the greatest JRPGs ever created. An absolute masterpiece that every JRPG fan needs to experience.